Saturday, January 29, 2011

Annotated Bibliography—Teaching with Comics/Graphic Novels, a Historical View

Annotated Bibliography—Teaching with Comics/Graphic Novels, a Historical View
1940s

Bender, L. (1944). The psychology of children's reading and the comics. Journal of Educational Sociology, 18(4), 223-231.

Looking at comics as an M. D., Bender associates the reasons children are (in the 1940s) drawn to comics. She acknowledges the importance of fantasy in the normal development of children and sees comics as a healthy outlet for children's fantasies. Bender details some problems that could occur if comics address issues beyond the ability of children to handle, but on balance, paints a positive picture of comics as matching the needs and interests in children. She ends by discussing the major superhero characters of the 1940s, including Superman, Batman, and Wonder Woman, concluding: "Great adaptability and fluidity in dealing with social and cultural problems, continuity through characters who deal with the individual's essential-psychological involvement with these problems, and experimental attitude and technique—these are the positive qualities of the comics" (p. 231).

Frank, J. (1949, December). Some questions and answers for teachers and parents. Journal of Educational Sociology, 23(4), 206-214.

As his title suggests, Frank addresses the variety of opinions and evidence concerning comics—quality of comics as a genre, comics impact on learning to read, eye strain for children reading comics, comics influence on emotions of children, comics and juvenile delinquency, and comics as an empty habit. While Frank acknowledges a variety of opinions about comics, on balance he portrays comics positively and allays most negative beliefs about the genre, concluding, "Comics-reading can constitute one—but one among many—ways of satisfying these perfectly normal needs of childhood" (p. 214).

Frank, J. (1944). What's in the comics? Journal of Educational Sociology, 18(4), 214-222.

Frank notes that children widely enjoy and read comics but that many adults find that attraction controversial. Frank details a study that shows a wide variety among comic books, emphasizing that blanket statements about comics are misleading. Comics, Frank explains, reflect topics and genres common in more traditional children's literature. Children enjoy comics because they offer what children find interesting, adds Frank. Frank believes an interest in comics, parallel to an interest in film, contributes positively to a child's overall literacy development—although comics are again portrayed as a weaker genre. Frank concludes that comics meet children's interest in the here-and-now with both topics and language and the only concern Frank offers is "excessive [emphasis in original] comics reading" with a focus on the "excessive" and not the comics (p. 222).

Gruenberg, S. (1944). The comics as a social force. Journal of Educational Sociology, 18(4), 204-213.

Gruenberg's discussion reflects the power and abundance of comic books in 1940s America. Gruenberg offers a mixed message on comics, describing them as a weak genre but noting that many genres (such as film) are unfairly discounted in their early manifestations. Also, Gruenberg identifies the influence of the market over what comics produce, suggesting that with time comics would mature into a credible genre. Gruenberg endorses using comics positively in educational settings and cites several examples of comics having positive messages and important themes.

Hutchinson, K. H. (1949, December). An experiment in the use of comics as instructional material. Journal of Educational Sociology, 23(4), 236-245.

Describing a study of using comic strips in education, Hutchinson argues for including students' out-of-school interests in school. The study presented overall positive results of using comic strips to teach a wide variety of lesson, especially "in special classes and for slow learning pupils in regular classes" (p. 240). The article listed 18 useful comic strips by grade level for educators as well.

Schultz, H. E. (1949, December). Censorship or self regulation? Journal of Educational Sociology, 23(4), 215-224.

Schultz contextualizes an endorsement of comics within the criticism leveled at comics by Sterling North and Dr. Fredric Wertham, both gaining a fair amount of fame and notoriety in the 1940s and into the 1950s. Schultz characterizes the revolt against comics as hysteria and wrote vigorously against any efforts to censor the genre. Schultz supported comics both as an endorsement of free speech and of the potential of comics to develop into "a constructive force for entertainment and education in our society" (p. 224).

Sones, W. (1944). The comics and instructional method. Journal of Educational Sociology, 18(4), 232-240.

Sones begins by placing comics in a line of popular media—film and radio—that have value for teachers. A key point by Sones is the popularity of comics in the 1940s suggests comics deserve serious attention. This article identifies a number of studies and applications of using comics in educational settings, concluding that comics should be used in the classroom. Sones also details a study of using Wonder Woman in the classroom.

Strang, R. (1943). Why children read the comics. The Elementary School Journal, 43(6), 336-342.

Strang details a study of what and why children read comics at many grade levels. Strang offers several arguments for and against the use of comics. The study reveals what comics students were reading in the 1940s and why they did so, including a few comments by students who did not enjoy comics. The article concludes recommending moderation and not banning in the reading of comics by children, suggesting that children use comics as they move on to more mature choices for reading and entertainment.

Thrasher, F. M. (1949, December). The comics and delinquency: Cause or scapegoat. Journal of Educational Sociology, 23(4), 195-205.

Thrasher opens by rejecting claims of single causes for human violence and crime, noting that flaw in the claims of Wertham. Thrasher places Wertham's claims in the context of several single causes identified in the field up until the late 1940s, including poverty and films. Ultimately, Thrasher concludes: "We may criticize Wertham's conclusions on many grounds, but the major weakness of his position is that it is not supported by research data" (p. 201). Thrasher ends by suggesting that simplistic attacks on comics may in fact keep people from seriously considering the impact of parents and society on children.

Witty, P. (1941a). Children's interest in reading the comics. The Journal of Experimental Education, 10(2), 100-104.

Witty reports the result of a study identifying the amount of comics reading by children. Interesting in this study from the 1940s is that comics "appear[ed] to be the most popular of all [emphasis in original] reading pursuits" by children (p. 103).

Witty, P. (1941b). Reading comics: A comparative study. The Journal of Experimental Education, 10(2), 105-109.

Witty expands his discussion of a study of the interests of children concerning comics. Witty details a large amount of data on children's reading of comics, but finds no basis for claiming comics are a negative influence on children.

Zorbaugh, H. (1944). The comics—There they stand! Journal of Educational Sociology, 18(4), 196-203.

Zorbaugh identifies comics as a new but influential genre in his discussion. In the early 1940s, comics were just over a decade old as a form but were pervasive in American society among all age groups, including being a significant part of military life. Zorbaugh notes that comic characters and language were impacting popular culture. Zorbaugh ends by declaring comics "are here to stay," thus worthy of our serious consideration (p. 203).

Zorbaugh, H. (1949b, December). What adults think of comics as reading for children. Journal of Educational Sociology, 23(4), 225-235.

Placing his discussion in the context of the 1940s controversy over the reading of comics by children, Zorbaugh details a study of adults' attitudes about comics and children reading comics. Overall, the study shows that adults believed comics were suitable for children, but the study, according to Zorbaugh, revealed a healthy debate about the issues. Zorbaugh ends with nothing that many adults, especially those who read comics themselves, support comics but are often concerned with some subgenres of the form, notably adventure comics.

1970s

Alongi, C. (1974). Response to Kay Haugaard: Comic books revisited. Reading Teacher, 27(8), 801-803.

Alongi, responding to Haugaard (1973) below, details briefly why teens are attracted to comics, basing her response on Archie comics. This support for comics is typical of the mixed messages educators present about comics since she condones the use of comics while also belittling the quality of comics. Alongi recognizes that comics often have elements attractive to teens—fashion, slang, graphic clues—but she refers to the "stories in comic books. . .[as] trite and predictable to grownups" (p. 802). This mid-1970s response is well before the rise of graphic novels and the maturation of comics many associate with the mid-1980s. Finally, Alongi notes the contrast between the antiestablishment tone in many comics that contrast her uncritical view that "school. . .functions to promote 'desirable' social attitudes and behaviors" (p. 803).

Berger, A. A. (1978). Taking comics seriously. The Wilson Quarterly, 2(3), 95-101.

While his discussion conflates comic strips and comic books, Berger offers an endorsement of comics as a genre fighting to overcome early criticisms of the form. He concludes his argument with acknowledging the need to take comics seriously since they are such a popular form within the culture.

Guthrie, J. T. (1978). Research views: Comics. The Reading Teacher, 32(3), 376-378.

Guthrie describes a study he conducted to consider the impact of reading comics on the development of reading among strong and weak readers. His study appeared to show that strong readers benefitted from reading comics while weaker readers did not because, he felt, that weaker readers were not on task when reading comics. He ends his discussion with a cavalier, "Is it any wonder that poor readers learn little from comics?" (p. 378).

Haugaard, K. (1973). Comic books: Conduits to culture? The Reading Teacher, 27(1), 54-55.

A professor and writer, Haugaard offers her view that since her three sons loved comics and that love led to an increased vocabulary and more reading, comics should find a place in the classroom. Like the response offered by Alongi (1974), Haugaard makes broad negative swipes at the quality of comics and appears to be familiar only with what many would call comics for children (Donald Duck, Casper, Archie, etc.). Haugaard's response represents the view that comics are useful as a step to better literature and more sophisticated reading, although not a ringing endorsement of comics as a genre.

Marsh, R. K. (1978). Teaching French with the comics. The French Review, 51 (6), 777-785.

Marsh explains that scholarship on comics and the teaching of comics is common in Europe, specifying France. This article details the use of comics to teach French, detailing many uses of comics to address language skills. Marsh ends with describing comics as "a powerful additional tool of language instruction" (p. 784).

Richie, J. R. (1979). The funnies aren't just funny. . .:Using cartoons and comics to teach. The Clearing House, 53(3), 125-128.

Richie criticizes "two-by-four teachers" who focus on textbooks and the classroom to the exclusion of other texts and life outside of school. The article endorses using cartoon and comics and notes that students need first to understand the conventions of the genres before exploring them. Richie believes comics encourages new pedagogy by teachers and small group work, along with other advantages including critical thinking. The piece ends by arguing for a combination of enjoyment and learning by teachers and students.

Schoof, R. N. (1978). Four-color words: Comic books in the classroom. Language Arts, 55(7), 821-827.

Schoof argues for using comics in the classrooms since students are willing and eager readers of the genre. As many endorsing comics do, Schoof belittles the genre while stating they are useful to teach literacy skills. The article lists a variety of activities around comics: identifying characters in comics, analyzing characters by images only, dialect, creating characters, naming characters, students pretending to be characters based on themselves, acting out comics, reversing gender roles when acting out comics, onomatopoeia, and students creating their own comics. Schoof ends by stating that comics are much improved over their beginning, but also offers the caveat that comics are not literature—"comic books are still nothing more than entertainment junk" (p. 827).

Wright, G. (1979). The comic book: A forgotten medium in the classroom. The Reading Teacher, 33(2), 158-161.

Wright characterizes comics as an enduring genre because all ages enjoy them. Although Wright admits comics reflect the same characteristics of other literary genres, he also states "[b]y no stretch of the imagination can comic book stories be called great literature" (p. 159). Wright does believe, however, that the Comics Code helped the genre improve. Overall, the article endorses using comics with all levels of students with the caveat that weaker students must be monitored when using comics.

1980s

Belk, R. W. (1987). Material values in comics: A content analysis of comic books featuring themes on wealth. The Journal of Consumer Research, 14(1), 26-42.

Belk conducted a mixed (qualitative and quantitative) study to "examin[e] what certain comic books may tell us about U.S. materialism" (p. 26). Focusing on a limited group of characters—Fox and Crow, Veronica Lodge (Archie), Uncle Scrooge McDuck, and Richie Rich—Belk concludes that comics are potentially a positive influence for reinforcing norms in U.S. culture about wealth. Belk acknowledges the shifting demographics of comics readers, both historically and in the future as well as the growth of Manga comics in Japan and the mid-1980s shift in comic superheroes and the aging readers/collectors of comics.

Koenke, K. (1981). The careful use of comic books. Reading Teacher, 34(5), 592-595.

Koenke offers an endorsement of teaching with comics with many caveats, including several characterizations of comics as a weak genre. This brief discussion reflects the status of comics in the 1970s before the rise of graphic novels and the maturation of the genre in the mid-1980s. Ultimately, Koenke views comics as a step to better literature and literacy, but not as a valid genre of study itself.

2000s

Berkowitz, J., & Packer, T. (2001). Heroes in the classroom: Comic books in art education. Art Education, 54(6), 12-18.

The authors endorse the use of comics in art course. They offer a rationale for the use of comics and a history of the genre. The article includes sample lesson plans and some cautions for introducing comics in the classroom.

Bitz, M. (2006, Fall). The art of democracy / democracy as art: Creative learning in afterschool comic book clubs. Afterschool Matters. Occasional paper series, pp. 1-20. Retrieved 25 February 2010 from http://www.robertbownefoundation.org/ pdf_files/occasional_paper_06.pdf

Bitz details a study of afterschool comic books clubs in nine cities across the U.S. since the beginning of comic book clubs around 2002. Comic book clubs involve students in writing, drawing, and publishing their own comics. The detailed study suggests some powerful results of the afterschool comic book clubs, most notably their contribution to John Dewey's call for democracy through education.

Bitz, M. (2004). The comic book project: Forging alternative pathways to literacy. Journal of Adolescent & Adult Literacy, 47, 574-586.

Bitz details an afterschool comic book club in New York City involving over 700 students between 4th and 8th grades. The comics produced included themes about gangs, drug use, and romantic relationships. Artistic patterns in the comics included a "focus on the foreground," "the use of color to represent characters," and "pride in the design of their comic book covers" (p. 37). Bitz emphasizes the power of the project, attributed to the power of art, for urban children.

Carter, J. B. (Ed.). (2007). Building literacy connection with graphic novels: Page by page, panel by panel. Urbana, IL: National Council of Teachers of English.

This edited volume includes ten practical chapters that help teachers implement graphic novels into the ELA curriculum. The chapters explore arguments for incorporating graphic novels broadly along with exploring some specific applications of the genre. "There is a graphic novel for virtually every learner in your English language arts classroom," claims Carter (p. 1) in the introduction, and this sets the stage for a wide range of helpful chapters that any teacher should find useful when learning about comics and graphic novels or hoping to expand their use.

Frey, N., & Fisher, D. (2004). Using graphic novels, anime, and the Internet in an urban high school. English Journal, 93(3), 19-25.

Frey and Fisher open by rejecting the traditional view that struggling and ELL students need worksheets and skills exercises to improve their literacy. Instead, they propose using graphic novels, anime, and other aspects of popular culture (acknowledging the power of multiliteracies) to offer students authentic writing experiences. The project detailed in the article revolves around the graphic novels of Will Eisner. Frey and Fisher note, "Using graphic novels to scaffold writing instruction helped students practice the craft of writing and gain necessary skills to become competent readers" (p. 23).

Lopes, P. (2006). Culture and stigma: Popular culture and the case of comic books. Sociological Forum, 21(3), 387-414.

This extensive consideration of stigma, comics, and popular culture is an excellent resource for those teaching comics, especially those who have traditionally viewed comics as a lesser genre. Lopes identifies a theory of cultural stigma and associates that stigma pattern aimed at comics throughout its history with similar stigmas on other aspects of popular culture such as jazz. Lopes identifies that stigma as impeding the growth of comics as a mature genre, although he concedes that in the early 2000s comics seem to be overcoming that stigma to some degree especially through the growth of graphic novels.

Morrison, T., Bryan, G., & Chilcoat, G. (2002). Using student-generated comic books in the classroom. Journal of Adolescent & Adult Literacy, 45(8), 758-767.

This article details students creating comics around Martin Luther King as "a means to an end" (p. 767). The authors believe using popular culture, such as the comics genre, is important in school, but that teachers should be careful not "to require their students to overanalyze the very culture from which they derive so much pleasure and meaning" (p. 758). Students, they feel, benefit form comics creation because the activity is engaging, it allows student creativity, it supports literacy development, and it helps students grow as researchers. Much of the article details the construction of comics, the steps and skills needed to produce the comic.

Norton, B. (2003). The motivating power of comic books: Insights from Archie comic readers. The Reading Teacher, 57(2), 140-147.

Referring to Haugaard (1973), Norton explains that she too is a teacher and mother concerned with the value of comics. Norton details a study she conducted in the late 1990s with using Archie comics in elementary classes. Norton offers three comments based on her research: (1) Comics contribute to students' "ownership of text" (p. 145), (2) Teaching with comics needs further research, and (3) Literacy teachers need "to rethink the very notions of reading, literacy, and learning" (p. 146).

Ranker, J. (2007/2008). Using comic books as read-alouds: Insights on reading instruction for an English as a Second Language classroom. The Reading Teacher, 61(4), 296-305.

Ranker begins by supporting incorporating students' interests from outside school into the classroom, including popular media. The article discusses using comics for read-alouds in ELL classrooms. Students explore narrative structure through Spider-Man, critical reading from Hulk and Wild Girl, and textual features in a teacher-designed comic. Ranker acknowledges teacher concerns about comics, including the portrayal (and possible endorsing) of violence. Ranker concludes that comics are important as they offer students "opportunities to write, think, and discuss texts as they learn new literacies" (p. 304).

Schwarz, G. (2006). Expanding literacies through graphic novels. English Journal, 95(6), 58-64.

Schwarz views graphic novels as an important aspect of reaching beyond the traditional views of literacy. She explains that more and more professionals are recognizing the value of graphic novels. Schwarz offers some insight into some successful uses of graphic novels. Her discussion notes "[n]ew media call for a 'new rhetoric,' one that includes visual as well as verbal understanding and ability" (p. 60). Schwarz recognizes hurdles to implementing graphic novels—issues of appropriateness, lack of the genre being in standards and high-stakes testing, and lack of knowledge about the genre by teachers—but concludes "[s]chools must prepare young people to think critically with and about all kinds of texts" (p. 63).

Schwarz, G. E. (2002). Graphic novels for multiple literacies. Journal of Adolescent & Adult Literacy, 46, 262-265.

Opening with her own discovery of Maus from a student, Schwarz recommends using graphic novels to address "an increasingly visual culture" (p. 282). Schwarz notes the potential of graphic novels to be appropriate for all content areas as well as addressing literacy concerns. Graphic novels also offer opportunities to increase students' critical literacy, she adds. The article ends with a list of eight resources for teachers concerning comics/graphic novels.

Versaci, R. (2001). How comic books can change the way our students see literature: One teacher's perspective. English Journal, 91(2), 61-67.

Versaci argues for the use of comics/graphic novels in order to support students making decisions about literary merit for themselves. Versaci believe students tend to see literary merit as something decided for them, not by them. Detailing several useful comics/graphic novels for the classroom, Versaci identifies many superior works in the genre. While acknowledging the controversial history of comics, Versaci believes comics/graphic novels as a genre have been misunderstood but deserve a place in the classroom and respect as a genre.

Weiner, S. (2004). Show, don't tell: Graphic novels in the classroom. English Journal,94(2), 114-117.

Weiner defines the graphic novel and argues that it has achieved quality status as a genre. Weiner identifies the mid1980s and early 1990s as a turning point for the genre. Graphic novels have many purposes and offer challenging reading experiences, Weiner adds. The bulk of this article is a listing of a number or valuable graphic novels suitable for the classrooms.

Williams, R. M. (2008, November). Image, text, and story: Comics and graphic novels in the classroom. Art Education, 13-19.

Williams advocates the use of comics/graphic novels for a wide variety of educational purposes, including addressing literacy, critical thinking, and art. Williams explains the value in comics while noting the historical marginalization of the genre. Williams details several applications of comics/graphic novels in college and secondary classes.

Web Resources
Adventures in Genre! (blog)

A Bibliography of Comics Articles in the Journal of Popular Culture:

Yang, G. (2003). Comics in education. [Web page]. Retrieved 25 February 2010 from http://www.geneyang.com/comicsedu/index.html

Considering Propaganda

Considering Propaganda

Supplemented by:
Auschwitz: Inside the Nazi State, Episode 2 “Orders and Initiatives”
Excerpts from:

Essential Question: What are the implications of propaganda in the past and present?

Topics:
·      Historical propaganda
·      Contemporary propaganda
·      Graphic novels
·      The Holocaust

Teacher:

Reading Emphasis:

·      Read Maus aloud to students 3 days a week (15-20 minutes)
·      Choice reading 2 days a week (15-20 minutes)
·      (Night, Elie Weisel has been read previously)

Writing Emphasis:

·      Writer's workshop 2 days a week
·      Respond to daily reading in a variety of ways:
·      Running questions
·      Double entry journals
·      Poem responses
·      etc.
·       Team work exploring different types of essays (persuasive, research, etc.)

Mini-lessons:

·      What is a graphic novel?
·      Begin with a very brief history of comics and graphic novels, as well as why you are interested in them yourself.
·      Bring in many different examples of graphic novels/comics and set them out in centers around the room.
·      Graphic novels I will include:
·     Fahrenheit 451, Stitches, The US Constitution: A Graphic Adaptation, The Dark Knight Returns, V for Vendetta, etc.
·     Provide students with a questionnaire to fill out as they circulate in groups.
·      Things to consider include:
·     Length, genre, color scheme, brief synopsis, fiction or nonfiction, does it look interesting, is it literature?
·     Regroup after each group has visited each center and discuss findings.

·      How do you read a graphic novel?
·     Provide students with copies of a few spreads from various graphic novels
·      Have students free-write about which spread is more appealing to them. Which one would they want to read more of?
·      Then, discuss as a class aesthetic preferences.
·     Begin to identify different artistic techniques (line width, box shape, amount of white space, wordlessness, etc.)
·     Consider with the class how the difficulty of reading a graphic novel compares to reading a novel.
·      Have students translate the graphic novel spread into a different medium of their choice. 

·      What is propaganda? (“Propaganda is biased information designed to shape public opinion and behavior.”)
·      What are common goals of propaganda?
·      Why/how does propaganda work?
·      (Bring in a few examples of propaganda throughout history)
·      1984, George Orwell
·      Examine Orwell's quotes regarding language and propaganda
·     “All the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.”
·     “Journalism is printing what someone else does not want printed: everything else is public relations.”
·     “And if all others accepted the lie which the Party imposed-- if all records told the same tale-- then the lie passed into history and became truth. 'Who controls the past' ran the Party slogan, 'controls the future: who controls the present controls the past.'”
·       “Woodcock refers to the modern jargon-filled English used by “newspaper editors, bureaucrats, radio announcers, and parliamentary speakers” who have, just as Orwell feared, a heavy “reliance on ready-made phrases” (92). Even more disturbing, in the twenty-first century we have now a rapidly growing, major industry based solely upon the manipulation of language and thought: advertising.”
·      How did propaganda work in 1984? Does this parallel anything in history?

·      Nazi propaganda
·     This site has actual Nazi discourse on propaganda: highlight excerpts of this
·     The US Holocaust Museum would be a great place for a webquest
·       Show students Auschwitz: Inside the Nazi State, Episode 2 “Orders and Initiatives”
·     On the episode, there is a discussion after the documentary about questioning authority

·      Modern American propaganda (may be better in a series of mini-lessons over multiple days)
·      Examples of propaganda in America, past and present. A good resource for this may be Taking the Risk Out of Democracy: Corporate Propaganda versus Freedom and Liberty by Alex Carey.
·     The beauty industry
·     “Spin” in journalism
·     Anti-youth propaganda: The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future, Mark Bauerlein
·      Provide examples to students and discuss the techniques being used today and to what end they are used.
·      (Contrast with: The Scapegoat Generation: America's War on Adolescents, Mike A. Males)


Student Products:

·      Each class will create an “anthology.”
·      The anthology will be created much in the format of a real anthology, with:
·     Submissions (2 per essay required) of two distinct essays.
·      Approximately 1-2  pages
·      Submissions will focus specifically on Maus, the Holocaust, or graphic novels
·     Each topic must be approved and each paper must have an identified goal (research, persuasion, comparison/contrast, etc.)
·     Each topic must relate in some way to Maus.
·     Minimum 1 other form of submissions, spanning:
·      Poetry, lyrics, art, book review, etc...
·     “Editors” (my co-teacher and I) will meet with students briefly about each submission.
·      Assessment:
·     Any “published” assignment will earn an A or B
·      Any assignment not qualifying to be published can be resubmitted as many times as necessary
·     Any extra submissions (beyond the 1 required) that qualify to be published will receive an A
·      Final Product:
·     Students will arrange submissions that qualify to be published into a format that they are proud of:
·      This will be done physically (with paper printouts) before being organized online into a blog.
·     The class as a whole will be responsible for all aspects of the blog:
·      Formatting, color choice, order, etc.
·      Hyperlinks (with highlighting)
·      Comments (with large sticky notes)
·      Side information (“About the authors,” credits, pictures, etc.)
·       Ideally, each class will have one copy bound for the classroom.
·      The online blogs will be publicized within the school.

Monday, January 24, 2011

Comics/Graphic Novels—Brief History and Milestones

Here, I will use the periods designated by Rhoades in order to outline a history of comics/graphic novels. Rhoades (2008b, p. 6) discusses several attempts to establish the "ages" of comics history, but settles on these:

• Pre-1933 Victorian Age
• 1933-37 Platinum Age
• 1938-1955 Golden Age (including the sub-category Atom Age, 1946-1955)
• 1956-1970 Silver Age
• 1970-1985 Bronze Age
• 1986-1999 Modern Age (including the sub-categories Copper Age, 1986-1992, and Chromium Age, 1992-1999)
• 1999-present Postmodern Age

Within each of the ages identified by Rhoades (2008b, pp. 227-229), he also outlines thirteen milestones:

• The comic book format as a magazine folded and stapled in a 6 5/8 X 10 3/16 format (although comics are actually a bit smaller today than comics printed until the mid-1970s).

• The formation of the two giants of the comic book industry, now named DC and Marvel, although the names went through various transformations over the years.

• The superhero subgenre of comics.

• The national attack on comics as a corrupting influence on children.

• The Marvel revolution of comics led by Stan Lee and Jack Kirby.

• Direct marketing of comics to comic-focused specialty bookstores.

• Comics shifting toward darker themes, topics, and characters, emerging as serious literature.

• Comics experiencing the rise of intellectual property and branching out into other markets—toys, movies, etc.

• Speculators creating a boom and bust in the comic market.

• Comic writers and artists achieving start status and demanding more power and rights.

• Marvel overcoming bankruptcy and the overall comics industry rebounding.

• Comics achieving success in films.

• Comics experiencing an expanded genre with graphic novels and manga.

"[C]omic books are history," Wright (2001) contends, and "[a]lthough [comics] are often grouped together with comic strips, the two mediums are not the same" (p. xiii).

References 
Rhoades, S. (2008b). A complete history of American comic books. New York: Peter Lang USA.

Wright, B. W. (2001). Comic book nation: The transformation of youth culture in America. Baltimore: The Johns Hopkins University Press.



Essential Graphic Novels (Comics): A Resource

Alphabetical by Title

√ 30 Days of Night by Steve Niles

√ 300 by Frank Miller

√ The 9/11 Report by Sid Jacobson and Ernie Colon

√ Akira Volume 1 (Akira) by Katsuhiro Otomo

√ Alias: Ultimate Collection, Book 1 by Brian Michael Bendis and Michael Gaydos

√ Alice In Sunderland by Bryan Talbot

√ All Star Batman and Robin by Frank Miller and Jim Lee

√ The Amazing Adventures of the Escapist Volume 1 by Michael Chabon
√ The Amazing Adventures of the Escapist Volume 2 by Michael Chabon
√ The Amazing Adventures of the Escapist Volume 3 by Michael Chabon

√ American Born Chinese by Gene Luen Yang

√ American Flagg! Volume 1 by Howard V. Chaykin
√ American Flagg! Volume 2 by Howard V. Chaykin

√ American Splendor: The Life and Times of Harvey Pekar by Harvey Pekar

√ Astonishing X-Men Vol. 1: Gifted by John Cassaday, Joss Whedon

√ Astro Boy Volumes 1 & 2 by Osamu Tezuka

√ The Barry Windsor-Smith Conan Archives Volume 1 by Roy Thomas
√ The Barry Windsor-Smith Conan Archives Volume 2 by Roy Thomas

√ Batman: Arkham Asylum (15th Anniversary Edition) by Grant Morrison and Dave McKean

√ Batman: The Dark Knight Returns by Frank Miller
√ Batman: The Dark Knight Strikes Again by Frank Miller

√ Batman: Hush Volume 1 by Jeph Loeb, Jim Lee, and Scott Williams
√ Batman: Hush Volume 2 by Jeph Loeb, Jim Lee, and Scott Williams

√ Batman: The Killing Joke by Alan Moore and Brian Bolland

√ Batman: No Man's Land (Cataclysm)
√ Batman: No Man's Land Volume 1
√ Batman: No Man's Land Volume 2
√ Batman: No Man's Land Volume 3
√ Batman: No Man's Land Volume 4
√ Batman: No Man's Land Volume 5

√ Batman: Year One by Frank Miller

√ Black Hole by Charles Burns

√ Blankets by Craig Thompson

√ Cerebus Volume 1 by Dave Sims and Gerhard
√ Cerebus: High Society Volume 2 by Dave Sims and Gerhard
√ Cerebus: Church & State I Volume 3 by Dave Sims and Gerhard
√ Cerebus: Jaka's Story Volume 5 by Dave Sims and Gerhard
√ Cerebus: Rick's Story Volume 12 by Dave Sims and Gerhard
√ Cerebus: Going Home Volume 13 by Dave Sims and Gerhard
√ Cerebus: Form & Void Volume 14 by Dave Sims and Gerhard


√ City of Glass by Paul Auster, Paul Karasik, David Mazzucchelli

√ Civil War by Mark Millar

√ The Contract with God Trilogy: Life on Dropsie Avenue (A Contract With God, A Life Force, Dropsie Avenue) by Will Eisner

√ Daredevil by Frank Miller Omnibus Companion by Frank Miller

√ Daredevil: Underboss Volume 4 by Brian Michael Bendis and Alex Maleev
√ Daredevil: Out Volume 5 by Brian Michael Bendis and Alex Maleev

√ Elektra by Frank Miller Omnibus by Frank Miller

√ Essential Amazing Spider-Man, Volume 2 by Stan Lee, Steve Ditko, and John  Romita

√ Essential Captain America Volume 2 by Stan Lee, Jack Kirby, and Jim Steranko

√ Essential Silver Surfer Volume 1 by Stan Lee, John Buscema, and Jack Kirby

√ The Fountain by Darren Aronofsky and Kent Williams

√ Ghost World by Daniel Clowes

√ Give It Up! And Other Stories by Franz Kafka and Peter Kuper

√ Green Lantern/ Green Arrow Volume 1 by Denis O'Neil and Neal Adams

√ Hard Boiled by Frank Miller

√ Hellboy, Volume 3: The Chained Coffin and Others by Mike Mignola

√ A History of Violence by John Wagner

√ In the Night Kitchen (Caldecott Collection) by Maurice Sendak

√ The Invisibles Volume 1: Say You Want a Revolution by Jill Thompson, Grant Morrison

√ Jane's World Volume 1 by Paige Braddock

√ Kingdom Come by Alex Ross, Mark Waid

√ The League of Extraordinary Gentlemen, Volume 1 by Alan Moore and Kevin O'Neill

√ Locas: The Maggie and Hopey Stories (Love & Rockets) by Jaime Hernandez

√ Marvels TPB (New Printing) by Alex Ross, Kurt Busiek

√ Maus I: A Survivor's Tale: My Father Bleeds History by Art Spiegelman
√ Maus II: A Survivor's Tale: And Here My Troubles Began by Art Spiegelman

√ Palestine by Joe Sacco, Edward W. Said

√ Palomar: The Heartbreak Soup Stories (Love and Rockets) by Gilbert Hernandez

√ La Perdida by Jessica Abel

√ The Complete Persepolis by Marjane Satrapi

√ Promethea (Book 1) by Alan Moore

√ Quimby the Mouse by Chris Ware

√ Road to Perdition by Max Allan Collins

√ Ronin by Frank Miller

√ Saga of the Swamp Thing: Volume 1 by Alan Moore, Steve Bissette, and John Totleben

√ The Sandman Vol. 1: Preludes and Nocturnes by Neil Gaiman
√ The Sandman Vol. 3: Dream Country by Neil Gaiman

√ Signal to Noise New Edition by Neil Gaiman

√ Sin City (The Hard Goodbye Book 1: Second Edition) by Frank Miller

√ Skidmarks by Ilya and Tim Sale

√ The Trial by Franz Kafka, Chantal Montellier, and David Zane Mairowitz

√ The Ultimates Vol. 1: Super-Human by Mark Millar, Bryan Hitch

√ V for Vendetta by Alan Moore and David Lloyd

√ Violent Cases by Neil Gaiman

√ Watchmen by Alan Moore and Dave Gibbons

√ Whiteout Volume 1: The Definitive Edition by Greg Rucka and Steve Lieber

√ The Yellow 'M': Blake and Mortimer 1 by Edgar-P. Jacobs

√ Yossel April 19, 1943 by Joe Kubert



Listed by Genre/Subgenre[1]

1) Adventure

In the Night Kitchen (Caldecott Collection) by Maurice Sendak

Skidmarks by Ilya (Author), Tim Sale (Illustrator)

The Yellow 'M': Blake and Mortimer 1 by Edgar-P. Jacobs

2) Non-Fiction

The 9/11 Report by Sid Jacobson and Ernie Colon

Alice In Sunderland by Bryan Talbot

American Splendor: The Life and Times of Harvey Pekar by Harvey Pekar

Blankets by Craig Thompson

Maus I: A Survivor's Tale: My Father Bleeds History by Art Spiegelman
Maus II: A Survivor's Tale: And Here My Troubles Began by Art Spiegelman

The Complete Persepolis by Marjane Satrapi

3) Crime and Mystery

Alias: Ultimate Collection, Book 1 by Brian Michael Bendis and Michael Gaydos

City of Glass by Paul Auster, Paul Karasik, David Mazzucchelli

A History of Violence by John Wagner

Road to Perdition by Max Allan Collins

Sin City (The Hard Goodbye Book 1: Second Edition) by Frank Miller

Whiteout Volume 1: The Definitive Edition by Greg Rucka and Steve Lieber

4) Fantasy

The Barry Windsor-Smith Conan Archives Volume 1 by Roy Thomas
The Barry Windsor-Smith Conan Archives Volume 2 by Roy Thomas

Promethea (Book 1) by Alan Moore

The Sandman Vol. 1: Preludes and Nocturnes by Neil Gaiman
The Sandman Vol. 3: Dream Country by Neil Gaiman

5) General Fiction

American Born Chinese by Gene Luen Yang

Cerebus: High Society Volume 2 by Dave Sims and Gerhard
Cerebus: Church & State I Volume 3 by Dave Sims and Gerhard

The Contract with God Trilogy: Life on Dropsie Avenue (A Contract With God, A Life Force, Dropsie Avenue) by Will Eisner

Ghost World by Daniel Clowes

Give It Up! And Other Stories by Franz Kafka and Peter Kuper

Locas: The Maggie and Hopey Stories (Love & Rockets) by Jaime Hernandez

Palomar: The Heartbreak Soup Stories (Love and Rockets) by Gilbert Hernandez

La Perdida by Jessica Abel

Signal to Noise New Edition by Neil Gaiman

The Trial by Franz Kafka, Chantal Montellier, and David Zane Mairowitz

Violent Cases by Neil Gaiman and Dave McKean

6) Horror

30 Days of Night by Steve Niles

Black Hole by Charles Burns

Hellboy, Volume 3: The Chained Coffin and Others by Mike Mignola

The Sandman Vol. 1: Preludes and Nocturnes by Neil Gaiman

Saga of the Swamp Thing: Volume 1 by Alan Moore, Steve Bissette, and John Totleben

7) Humor

Jane's World Volume 1 by Paige Braddock

Quimby the Mouse by Chris Ware

8) Science Fiction

Akira Volume 1 (Akira) by Katsuhiro Otomo

Astro Boy Volumes 1 & 2 by Osamu Tezuka

American Flagg! Volume 1 by Howard V. Chaykin
American Flagg! Volume 2 by Howard V. Chaykin

The Fountain by Darren Aronofsky and Kent Williams

Hard Boiled by Frank Miller

The Invisibles Volume 1: Say You Want a Revolution by Jill Thompson, Grant Morrison

The League of Extraordinary Gentlemen, Volume 1 by Alan Moore and Kevin O'Neill

Ronin by Frank Miller

V for Vendetta by Alan Moore and David Lloyd

9) Superheroes

All Star Batman and Robin by Frank Miller and Jim Lee

The Amazing Adventures of the Escapist Volume 1 by Michael Chabon
The Amazing Adventures of the Escapist Volume 2 by Michael Chabon
The Amazing Adventures of the Escapist Volume 3 by Michael Chabon

Astonishing X-Men Vol. 1: Gifted by John Cassaday, Joss Whedon

Batman: Arkham Asylum (15th Anniversary Edition) by Grant Morrison and Dave McKean

Batman: The Dark Knight Returns by Frank Miller
Batman: The Dark Knight Strikes Again by Frank Miller

Batman: Hush Volume 1 by Jeph Loeb, Jim Lee, and Scott Williams
Batman: Hush Volume 2 by Jeph Loeb, Jim Lee, and Scott Williams

Batman: The Killing Joke by Alan Moore and Brian Bolland

Batman: No Man's Land (Cataclysm)
Batman: No Man's Land Volume 1
Batman: No Man's Land Volume 2
Batman: No Man's Land Volume 3
Batman: No Man's Land Volume 4
Batman: No Man's Land Volume 5

Batman: Year One by Frank Miller

Civil War by Mark Millar

Daredevil by Frank Miller Omnibus Companion by Frank Miller

Daredevil: Underboss Volume 4 by Brian Michael Bendis and Alex Maleev
Daredevil: Out Volume 5 by Brian Michael Bendis and Alex Maleev

Elektra by Frank Miller Omnibus by Frank Miller

Essential Amazing Spider-Man, Volume 2 by Stan Lee, Steve Ditko, and John  Romita

Essential Captain America Volume 2 by Stan Lee, Jack Kirby, and Jim Steranko

Essential Silver Surfer Volume 1 by Stan Lee, John Buscema, and Jack Kirby

Green Lantern/ Green Arrow Volume 1 by Denis O'Neil and Neal Adams

Kingdom Come by Alex Ross, Mark Waid

Marvels TPB (New Printing) by Alex Ross, Kurt Busiek

The Ultimates Vol. 1: Super-Human by Mark Millar, Bryan Hitch

Watchmen by Alan Moore and Dave Gibbons

10) War

300 by Frank Miller

The 9/11 Report by Sid Jacobson and Ernie Colon

Palestine by Joe Sacco, Edward W. Said

Yossel April 19, 1943 by Joe Kubert



[1] Genre categories based on Kannenberg, Jr., G. (2008). 500 essential graphic novels: The ultimate guide. New York: Collins Design.